Super Mario RPG: The Starlite Worlds



-The story so far...

It's another day in Bowser's Castle. The Koopa King is recanting his past glories to a script toad (stolen of course) as suggested by his advisor Kammy Koopa. It's going rather poorly. A Koopa servant bursts into the room with urgent news: "Your Ruthlessness, there are some weird things going down in the dungeon!" Annoyed with the incompetence of his minions, King Bowser heads down the fix the problem with Kammy right behind him. Little did they know that this little disturbance would become a big problem, and Castle of the Koopa would soon be the stage for the fight fate of their world!

Confirmed Features

-Action Commands (Timed Hits)
-Timed Defense (Like Paper Mario)
-Full, Paper Mario style badges (All skills learned from badges)
-Mouse Support in battled and in field
-Mario, Luigi, and Bowser playable
-No more "changing suits" but you can learn suit skills from badges
(Example: Mario turns into "Fire Mario" to do his "Fireball" attack he learned from a badge he equipped as seen in the video.)
-5 types of badges (Party, Mario, Luigi, and Bowser, and Ally)
-Control Bowser/Kammy on main field at certain points of the game
-New, mouse-based first strike system

Click to enlarge.
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Design based on work by Black Squirrel and modified by Emperor. All times in UTC-5 (EST).